The production of beeswax and its use in efficient hexagons inspired Torsten Sherwood to choose honeycomb as their top design structure.
Personally, I find the evolutionary explanation of honeycomb to be all the more wondrous and inspiring. In a world limited in resources, bees that use wax most efficiently are more likely to survive, and given enough time this would naturally produce a race of bees building the optimized hexagonal design. This insight reveals honeycomb true designer, not God or even the bee, but the process, design methodology even, of Darwinian evolution.
An interesting concept of design: a blind designer, a design process is his top designer.
I wondered if this could be modeled using algorithms.
1. How many grams can each worker bee collect to feed the colony? What is the optimal ratio of collectors to hive workers?
1. Only bees sufficiently well fed could exude beeswax? How much beeswax do you need to make a honeycomb to breed new workers and store excess honey? How do they choose between larvae or honey?
3. If we got hives to use alternative structures, which would be able to produce the most surplus and thus survive or grow bigger.
I thought it would be a nice test of efficiency in shapes within algorithms describing a similar process, but with one aspect different, the shape of the honeycomb.